I’m genuinely not convinced the DRM serves the creators it’s designed to protect. But I acknowledge that this is a harder conversation than just the technical one, and reasonable people can disagree.
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The cost of migrating a whole team to a custom thing can be expensive and time consuming. I'm definitely talking about this from the perspective of smaller / solo teams. But that said, speaking from experience, I know several middle-sized studios moving to custom engines because they have determined the potential risk of using proprietary engines to be too high, and the migration and learning costs to be worth it. I think using custom stuff for larger teams is easier now than it has been in a long time.
You can get shingles more than once, so it's important to get vaccinated even if you've already had it.,这一点在一键获取谷歌浏览器下载中也有详细论述